Therefore, the stick ID might not correspond with its position on the list of game controllers. It should look like this:Įdit: Recently, I've discovered that the wheel's stick ID changes after having plugged in another controller and remains different even after that controller has been unplugged. Virtual axis 2 should be set to physical stick 2 and physical axis 3. Virtual axis 1 should be set to physical stick ID 2 (assuming the Thrustmaster wheel was second on the list of game controllers, as shown in the above picture) and physical axis 1, with the special operations menu remaining at "none". Click ok and you can begin mapping the axes and buttons. It's only there to inform you that it's about to make a config file. Don't be alarmed at the message that pops up on the first run. If it isn't on top, click advanced and set it as the preferred device. You should see "vjoy Device" on top of the list. Go to Game Controllers settings in the Control Panel. Also, untick the "Enable Effects" option, since our wheel does not have Force Feedback. in the POV Hat Switch area, select 1 and make sure "Continuous" is selected. Run "Configure Vjoy" from the start menu, disable all the axes except for X and Y. Download and install Vjoy (a tool that emulates a virtual joystick, as the name suggests):Ģ. Also, if you've installed Motioninjoy in your previous attempts, you might have to uninstall it.)ġ. (If for some reason the below method doesn't work, download the Microsoft Xbox360 Controller Driver. it should be noted that the wheel works just fine with every other game I tested it with so it's not to blame.Īfter countless hours of tinkering, I've finally figured it out. Please somebody tell me there's a workaround or a fix. I've been tinkering and bodging this thing all day and it's driving me mad as I bought a fairly pricey piece of equipment that turned out to be incompatible with the very game I wanted to play with it the most. However, while it works lovely for all the buttons, it does not recreate the analogue axes of the wheel and the pedals and so those act like digital buttons (either full or nothing), which defeats the purpose of having a wheel in the first place. These programs just take the input of your controller and assign it to a key of your keyboard so that for example when in-game the throttle is assigned to "w", I can still use my controller to. I also tried the Pinnacle Game Profiler and Xpadder. Tried two different versions, same result. I put the executable in the game folder, I run it as administrator, I click ok to the two question boxes that ask for permission to make a file, and then the program opens up and. ![]() ![]() ![]() I tried, then, to convert one into the other with the use of the x360ce emulator, which is, as far as I can figure out, supposed to do just that. The reason for that, I figure, is that those devices generate Xinput rather than DirectInput, which is what a standard controller generates. I read about the problem and it turns out Test Drive Unlimited is notorious for having compatibility problems with some xbox-compatible controllers. The game appears not to even acknowledge that a controller is present. When I go to the control settings menu in the game and I attempt to assign anything to the wheel absolutely nothing happens. Turns out that the xbox compatibility is creating a PC compatibility problem. The very last thing I expected to be problematic about the wheel is the compatibility as it was claimed that it has full Xbox360 and PC support. My favorite driving game, for the reason of being a fan of Top Gear UK, is Test Drive Unlimited. The Thrustmaster Ferrari 458 Italia I had ordered was delivered today and I was excited to finally play some driving games properly as my previous wheel broke down a while ago.
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